Nvidia has greater resources, but ATI has proven itself nimble and focused. The feature war goes back and forth, too. 100% agree. Case Study – Katana VS Longsword. Yes samurai had armor and the Katanas did have to find ways though it but its nothing like the heavy plate armor of Europeans. Stick one on a man on a horse, watch him lay about him tearing people in half with the power of his strikes. And so it goes. I am going to just say that all combatants are decent with their weapon. The katana is a quickdraw weapon, while the claymore is a bit more heavy. The Katana, as used by Japanese Samurai, is 38–40 inches long, and weighs less than two pounds. This last bit is pretty important. The problem here is that the claymore is a larger greatsword, and greatswords were never excellent to put on footmen anyway. Great swords are also plenty fast when properly held. but its dead now so here is a better version! I think you're underestimating how effective a skilled archer can be, especially if they are not initially visible to each other. ATI isn’t ignoring the non-graphics market, either. Like the Dark Katana, it can only be found at Obsidian Pinnacle, but on any difficulty. Rather than throw massive transistor counts at the problem, they were given specific cost and die size targets—in addition to a fairly aggressive minimum power envelope. If neither opponent has armour the slicing weapon will win, if they both have armour, even if it's just thin chainmail, the slicing weapon will be made less than worthless and the chopping weapon will be unhindered. All motions are cruelly effecient and all the power comes from the core of your body. Zweihänder The claymore weight was usually around 2.5 kg (5.5 lbs), and the Katana was often around 1.2 kg (2.65 lbs). The Heartstealer is a unique variant of the claymore, a large sword that swings slowly but deals a wallop of a hit. My first character's weapon was a Dragon Claymore. The Heartstealer can deal as much as 2000 damage points an attack. Listening to Scott Hartog, the chief architect for the Radeon 4000 series talk, it’s clear that they made a very conscious decision to approach the problem in a more elegant way. Nope, though it approaches the GTX 260 in some tests.